Sandspiel uses Rust / Wasm for all of the particle simulation code. This allowed them to get the game running at a smooth 60fps, with a large total \"sandbox\" size. Whereas, they struggled with performance using other solutions in the past.
","project":{"name":"Sandspiel","logo_url":"https://raw.githubusercontent.com/MaxBittker/sandspiel/master/Screenshot.png","source_url":"https://github.com/MaxBittker/sandspiel","website":"https://sandspiel.club/","description":"Sanspiel is a falling sand game, written with Rust / WebAssembly with ~ 2 million page views monthly","keywords":"game gaming sand rust particle simulation physics math falling max bittker production","key":"sandspiel","createdDate":1574502302000}}}